For the beginners out there, a short how to of this calculator:
1) Select Chapter, Click load
2) Add other items you can get in quantity. I'd suggest adding
those in greatest supply first. (You might also consider
removing the most expensive items...) Obsolete step: 3) Click
'Calculate!'
4) Restrict to rank as appropriate (choices are min/max values) --
Limits displayed results to those ranks.
5) Select an item from the results.
6) Fuse it.
If the results don't make any sense or if the calculator seems broken,
try the Reset button.
If you have problems with copying the details, this can be corrected by
upgrading to Java 1.5.
This is not intended to be the be-all/end-all of information for Stella
Deus, nor even for Fusion. It is still advisable for you to check
out the FAQs/Guides for Stella Deus, many of which can be found on GameFaqs.
Some of them contain tips for earning the money you need to make many
fusions (see: Rich Wallet Trick and Money Glitch). News:
All fusions from Chapter 1 up to Rank 14 items are very
efficient,
although problems are still suspected in Chapter 5 with fusing the Rank
15/Rank 16 fusions (results not
ideal).
New as of April 9th, 2006:
It's been a while, but I have updates!
Added 'Allowed Waste' Combo Box.
Set to 'Minimal' may add steps, but it will try to make items as
efficiently as possible. Contrast 'Wasteful' which will happily
try to fuse R1 items using R16 items (granted, the database doesn't
currently officialy support this...) Wasteful has been seen to
exibit difficult hangs (I don't think the reset button would clear
these), use with care. It is designed for use only in the deepest
part of the Catacombs (actual value to be seen).
Kudos to Marc who pointed out some inconsistancies in the database (The
database can be found in the source files, link below). The
Ceramic Dagger (R1) is no more.
New as of November 11th, 2005:
Added Reset button, for use if the
fusion calculator gives you trouble. Essentially, it clears the
results and builds them from scratch (May sometimes provide different,
but equivalent results).
I added the button after I ran into some unexplained bug using the
calculator from my browser (Chapter Load button not working, results
not consistent with available items). I've tested this button
with the bug and it promptly clears the condition. To see the
button at work add the Vampire Cape and
Atlantian bow (that order), then look up the Warrior's Cloth (R14) and
press the Reset button.
Added: Chapter 13 fusions, mostly the R13+R11=R13 results. This
will make working from the levels in the Catacombs floors that produce
R11 items more efficient.
I am planning to add an option to select what types of fusions the
calculator favors (From Shop, No Favorites, From Catacombs)
From Shop: Favor easy steps (Fusing
items with themselves), Repeated steps (Same step performed more than
once) and fewest ingredients (Favor using three of one item over three
different items) This is the current style used by the calculator.
No favorites: Favor Easy steps only. No other preferences.
From Catacombs: Avoid easy steps. Favor most ingredients (favor
three different items over three of one item). No other
preference.
I want the last option because coming up with those 26 Bloody Lance
(R10) I still need to fuse a Virgin Tear isn't exactly easy, while I
have 5-10 of most every other R10 item.
New as of November 3rd, 2005:
Fix to both bugs mentioned in the
October 29th notes. These fixes have corrected tallies for some
of the fusions in the R16 chart, from Chapter 1 to Chapter 3.
Removal of the Calculate button -- Fusions are re-calculated with every
addition/removal. I hope the calculator is now fast enough the
change won't bother anyone. Yes, the progress bar goes backwards
some of the time. This is normal
and expected. It's not
that the calculator is having to back up, it's just finding more work
to do.
Minor adjustment to the GUI behavior. Those of you fusing from
the catacombs will benefit from it most...
At this moment, there are no known bugs, but some optimization still
remains to be done (yes, faster still!).
New as of October 29th, 2005:
Removed unnecessary elements from the
applet: Reduced size by 25 kb.
Memory use reduced: To identify if
deep/complex fusions have been changed, instead of remembering all
steps in a string, a checksum is used instead.
Result: Bokutoh only fusions work again. Very fast. (Much
faster than Smirk's engine at this task!)
Simplified: Complexity management.
Pending: Further work to simplify some of the key code so I can fix the
remaining bugs without adding more bugs.
Bugs known to exist in the new calculator: Incorrect step count (patch
in place), hang condition (patch in place, may be related to the step
count bug)
New as of October 19th, 2005:
Replaced: The engine that calculates
the actual results. This was needed due to a minor flaw with the
design of the calculator. While it worked well when everything it
used started with the same rank, it had problems working with a poor
variety of ranks (i.e. Chapter 1 shops -- only 2 R3 items) or when
fusing over many ranks (i.e. R16 items from Chapter 4 shops) One
specific example would be the Virgin Tear which Smirks calculator wants
to make for 1023 fusions (can be made for only 677 fusions) from
Chapter 4and Hero's Emblem (R5) from Chapter 1, which Smirk's
calculator makes for 7 fusions, and mine makes for 5.
The new calculator is slower, but I think it will be fast enough for
everyone. Give a yell if it needs to be faster. Also, if
you don't give it enough starter items, it may run out of memory making
the results. This is a known problem, give a yell if it somehow
poses a problem. (Both solutions would require making the program
larger).
New as of October 11th, 2005:
Added: A few changes to the user
interface, the more obvious ones are the requested increased size of
the Results panes. The separator between them can also be slid
side-to-side.
Notes: The separator between the directions and tree can be slid.
For adding seed items, you can now type the first few letters of the
item, and then up/down arrow to the correct item.
Please report any problems. It uses several features I've not yet
tested on older versions of Java. I try not to break things, but
there are some things I cannot readily test..
Also: Minor adjustment to choosing between equal fusions. Result:
More repeated steps in making items, fewer total steps.
General Information:
This Java version has been created by Torrenal and was at one time
largly based on the
original Smirk's Fusion
Calculator which is a .NET implementation.
The story is information provided by AIex and Gundam4fun were the
source of much of the original fusion information in the database used
by Smirk's calculator. Kudos for the volume of information they
and any other contributors who were able to provide the information
that make this such a good program. (Would Smirk please step
forward and announce
credits?)
The only parts retained from Smirk's version relate to the user
interface and some file I/O.
While Smirk's calculator uses an efficient method
to quickly calculate the fusions, there was a flaw where it would not
revise existing fusions as better ones became available. Note
that the database.txt file used by the Java
version is an abridged version that at the time of this writing will
not work properly in Smirk's original Calculator.
This version is written in Java 1.3. If you need to upgrade,
visit java.sun.com
A known bug in Java 1.4 prevents copying from the details pane of the
applet, upgrading to Java 1.5 will fix this.
The Java Source and supporting files
can be found here.
Current Applet Size: 73 kb
(Includes the compressed Fusion Database)
Fusion Database Status:
~55% -- Incomplete
Number of Known Fusions: 6386 of an estimated 12000 important fusions
All fusions from Chapter 1 up to Rank 13 items are very efficient,
although problems are known to exist in Chapter 5 with fusing the Rank
14 and up items (results not
ideal).
Most Wanted:
All R2 + R2 = R3 Fusions
All R1 + R3 = R3 Fusions
All R2 + R4 = R4 Fusions
All R3 and R13 accident Fusions (See
GameFaqs board for details)
Also accepting: Any fusions for
R11 or above.
Please email any completed fusion sets (e.g.: All Rx + Ry = Rz) to: epeters@uswest.net
Format is:
Item One (R1),Item Two (R2),Resulting Item (R2)
Item Three (R1),Item
Four (R2),Another Result (R2)
(One fusion per line, space before the rank, commas separating each
item)
Include the text:
'[Stella Deus: Fusion]' in your subject or your
message will be forwarded to /dev/null
Sets must be COMPLETE,
including all items
of the rank in question, not
just store bought items or items easily obtained from fusions. At
this time, accident items can be included, but their names must be
prefixed by a tilde `~` to stand them out from the normal items.
Ideal: Equal to the number of ranks
separating highest available item from the target item. Raise two
to that power and subtract one.
While some items may be made using the ideal number of fusions, others
will always require some extra steps
Credits:
Smirk, for creating the original Fusion Calculator. Without his
work I would be well behind where I am now.
Fusion Contributors:
Smirk: Compiling the initial Fusion
Database (Smirk, please announce credits!)
Gundam4Fun: Providing many of the original fusions
AIex: Providing many of the original fusions
Marc: Spotting several errors in the Fusion Database Be the first to contribute a fusion
set!